Suspension Cables, Double Nopes, And Terrifying Presence I wasn't horrified when my character fell to his death after slipping on a technical grip during the crux of my climb. I didn't feel my stomach drop when looking down and seeing nothing but 10,000 feet of empty space and perilous rock formations below me. Sitting firmly in my desk chair, hands on an Xbox One controller, I wasn't remotely deterred by any perceived sense of danger as I was with Everest VR. When I first started playing The Climb, though, I plowed right through it, compelled by its challenges, superb audio design, and stunning scenery.
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